There's no turning back...from Octane Render. I just acquired it...
Am loving it, and delighted so far. Here's my first take on it, used a 3d scene (not created by me)...and "tested" out Octane shaders, lighting...on my GTX 970 + 650ti GPU rig...rendered at 15 mins -- rather fast considering the lens blur is in 3d.
No Photoshop work here....all done and out from Octane Render.
3d element credits to : https://www.scenected.com/ and https://www.facebook.com/smsl26
In the age of fast ("affordable") GPUs, real-time rendering has become more viable as well. One Such is Octane render. Having heard from a long time friend, and seeing the numerous works out there made in Octane made me keen on trying it out.
Am truly impressed, and see the possibilities of generating high-end quality renders at possibly less time compared to my usual Vray.
My first renders, dabbling in Octane in a day - demo mode on a GTX 970 card: These exterior day render took about 6-11mins at 1000x600 resolution
This part took about 20 minutes. I guess when it comes to glass, transparency - cranking up the depth will take it's toll on Octane path tracing. Depending on the levels of transparency you want to achieve, render times can stretch as well.
In-camera-render FX...camera blurring and flares
Quick light set-up with HDRI...(about 2+ mins render)
Well, that's all for now. Soon to come..and better, as soon as I get hold of the full version.
I have to mention, some of the works here may not have been soley done by me. But the reasons to show them is either because of my major involvement in it, or as to share something to the CG community, which I have also gained from. Special thanks to my close contemporaries in the CG community.