tag:blogger.com,1999:blog-61244613570812308872024-02-19T09:38:00.809+08:00CG Visualization & Animation : The Art of Ryan Gallinera...to create something is a challenge i always look forward to,
and to bring 'life' to it is the art of my craft.Ryan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.comBlogger27125tag:blogger.com,1999:blog-6124461357081230887.post-73654365655602482612017-05-02T20:22:00.002+08:002017-05-02T20:22:20.053+08:00Somewhere Off The PacificSo It's been months that I've been indulging myself at work, and OctaneRender.
To keep it simple here's the latest I've got so far:...
More @ HERE
Ryan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com0tag:blogger.com,1999:blog-6124461357081230887.post-38392251418260226202016-07-30T18:49:00.003+08:002016-07-30T19:14:26.906+08:00
There's no turning back...from Octane Render. I just acquired it...
Am loving it, and delighted so far. Here's my first take on it, used a 3d scene (not created by me)...and "tested" out Octane shaders, lighting...on my GTX 970 + 650ti GPU rig...rendered at 15 mins -- rather fast considering the lens blur is in 3d.
No Photoshop work here....all done and out from Octane Render.
Ryan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com0tag:blogger.com,1999:blog-6124461357081230887.post-71670844266834489142016-07-22T11:38:00.002+08:002016-07-22T11:38:42.336+08:00Animation in Octane Render Test
Octane Render Animation Test
Am delighted with Octane so far. Frame renders at about 4 minutes on a GTX 970. I had set up a scene in Vray which took about 2 times longer. Ryan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com0tag:blogger.com,1999:blog-6124461357081230887.post-34658828417470445912016-07-21T15:35:00.000+08:002016-07-21T15:35:14.182+08:00Dipping Into Octane
In the age of fast ("affordable") GPUs, real-time rendering has become more viable as well. One Such is Octane render. Having heard from a long time friend, and seeing the numerous works out there made in Octane made me keen on trying it out.
Am truly impressed, and see the possibilities of generating high-end quality renders at possibly less time compared to my usual Vray.
My first Ryan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com0tag:blogger.com,1999:blog-6124461357081230887.post-69143871894096794112015-07-01T22:42:00.004+08:002015-07-02T12:49:43.813+08:00Playing around with Corona Render.
Scandinavian Interior (based on photo image)
Side project to test some 3d modelling and lighting with Corona render.Sourced for some Interior photos to simulate in 3d - About 99% is my own created 3d models (except the wall radiator).Textures were sourced in Google. Post processing was done in Lightroom.
Brighter exposure (update)
Ryan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com0tag:blogger.com,1999:blog-6124461357081230887.post-68231706695468861032015-02-06T23:24:00.000+08:002015-02-06T23:33:22.769+08:002015 ... CG life is still aliveSomething of last year though...
(...bump)
http://www.cgarchitect.com/members/view/rbgallinera
http://vimeo.com/89845115
and, a reminder of a site.."faded"..soon to be gone. I had aspired to be on my own (listed), but life is tough, and perhaps a multitude of circumstances was just not in my favor. Perhaps too, I wasn't ready in many aspects. So for now, this will just be a reminder of what Ryan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com0tag:blogger.com,1999:blog-6124461357081230887.post-62970912069629132422014-08-11T04:19:00.001+08:002014-08-11T04:26:02.392+08:002014 Mid-year Update!Check-out -- > Visualization Gallery in CG Architect
2014 ... Still at it! Do people blog still nowadays, really?! I guess in this fast-paced age of digital web content -- it's like twitter, youtube, and vimeo.
Please feel free to view my latest animation reel , by clicking here.
Ryan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com0tag:blogger.com,1999:blog-6124461357081230887.post-77518209998770049122013-03-06T17:45:00.000+08:002013-03-06T17:45:03.097+08:00Asia Square Tower 2 - Constructing the "Unconstructed"
This recent work (with Lights & Shadows) involved some photomatching and background clean-up. Rather a straightforward work, though still rather tedious. Basically, a wide-angle shot of the existing had to be photographed. After which, it was brought and photomatched in 3DMax. Sun direction in 3d space was matched as well to the phtoto. Reflection passes where done separately.
Ryan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com0tag:blogger.com,1999:blog-6124461357081230887.post-7803294282517818252013-02-07T03:51:00.001+08:002013-02-07T03:55:11.669+08:002013...blog revisited
It's been about 4 years now since I've written...
...and am still at this -- pursuing this "Art." Of course, there weren't all easy days, but I couldn't back down just easily. So much I have lost, besides time - and certainly, there's that silver lining.
For sure, one thing I have learned -- what goes around, comes around. Though many instances apply to this saying with relevance in Ryan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com1tag:blogger.com,1999:blog-6124461357081230887.post-14375196097061933352009-12-21T15:01:00.005+08:002010-03-10T01:22:08.394+08:00For PrintYes, it's been awhile since the last posting here. I've decided to revamp the site, and get something out there - yes, something that can be felt and held in ones hands. For starters, I've already set to print some selected works that were done this year.Ryan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com0tag:blogger.com,1999:blog-6124461357081230887.post-51249268940382149852009-09-03T13:57:00.008+08:002010-03-16T15:57:57.273+08:00Badly Taken PhotoIt's been ages since I've posted something here. Well, it's been a hectic year atwork, and some of my stuff seemed so 'typical'It's kinda ironic, Photographers would at some instances remove "nuisances" and imperfections in their photos, while CG Artists would do otherwise.Well, I'd also like to share a breakdown of this image. After some scrutiny, one can see the "mis-matches" ...taking away theRyan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com0tag:blogger.com,1999:blog-6124461357081230887.post-85171347624873360852009-04-17T14:20:00.004+08:002010-03-16T16:12:26.637+08:00Sun...downRyan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com0tag:blogger.com,1999:blog-6124461357081230887.post-20965190469144462532009-04-14T11:52:00.005+08:002010-03-16T16:12:15.684+08:00Another Street CamSame project mentioned in the previous post. A different view, treated with a different tone.And the elements breakdownRyan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com0tag:blogger.com,1999:blog-6124461357081230887.post-47274036190057016922009-04-13T15:24:00.006+08:002010-03-16T16:12:03.988+08:00Here Comes The SunPresenting...a project I've been working on, somewhere in a small town (downtown) Sunnyvale, California. This was rather a huge undertaking in a span of almost 3 months. The model itself composed of nearly detailed buildings in 6 blocks, altogether with animated cars and people. It's great that the team managed to pull-thru. The project required creating Animation sequences and some still Ryan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com1tag:blogger.com,1999:blog-6124461357081230887.post-1113803214512670072009-01-19T18:00:00.005+08:002010-03-16T16:12:49.005+08:00Animation BreakdownIt's a new year, and even though the world's in recession, I've been busy with lots of Archi CG projects. As such, I haven't really had time to post some "making-of" lately. But here's one still for the new year. This is no solo project, but I had major involement in it in terms of production and coordinating with the artists involved.Things are not as simple as it seems. To achieve a more Ryan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com0tag:blogger.com,1999:blog-6124461357081230887.post-9884015497799061372008-04-09T17:06:00.007+08:002010-03-16T15:58:37.265+08:00More than PanoramicThere are some things that even a virtual camera can't do so in making CGI. This project required a sweeping view of the cost along the pool area. As we had set the camera in, there was some diffculty getting that panoramic view. Normally, to get a wider view, one would adjust the camera lens to show more. However, by doing this, distortion in foreground objects get very noticeable. In such Ryan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com0tag:blogger.com,1999:blog-6124461357081230887.post-37424014458252164922008-01-18T04:04:00.003+08:002010-03-16T16:02:55.472+08:00News of Old for the NewBack again for 2008. Last year was a very intense year for CG work, especially the last month. And things are still on the roll. Major things in the making still. Hence, the reason why I haven't been able to post much on this blog. However, for posting's sake, Autodesk has recently released some news regarding some stuff about company I work in (Lights & Shadows). Something worth sharing...Ryan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com3tag:blogger.com,1999:blog-6124461357081230887.post-34228065488125860772007-11-23T23:03:00.002+08:002010-03-16T15:58:55.197+08:00When A Night Shot Isn't Exactly NightIt's actually (supposedly) dusk. This project was done quite some time back. The design had been finalized, and we needed a "hero" shot that would show the buildings uniqueness in some way. I guess the Architect knew as well that the design was not much special from any other building, except that it had these "special" windows. So to emphasize on these, was to have it rendered as a night shot. Ryan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com3tag:blogger.com,1999:blog-6124461357081230887.post-90180116694485961792007-11-12T02:58:00.002+08:002010-03-16T16:00:20.998+08:00Cut & Paste : "Toy Digirama"It's been about a year now since I took up collecting toys & figures that interest me (and had influence my "early creative years"). With this, also came my passion of photography which I hadn't done for some time. So besides the usual 3D CG stuff, I sorta found a new area wherein I can "play" around with."Toy Digirama"...as what I've heard and gathered, is the digital exposition of toys via Ryan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com0tag:blogger.com,1999:blog-6124461357081230887.post-89056383392832255052007-10-05T03:59:00.002+08:002010-03-16T15:59:16.145+08:00Simplified (A different approach to lighting)Okay, so it's been ages since I've had any updates here. Lotsa..lotsa stuff "cooking."Anyway, I'd like to present a recent work wherein I approached the lighting of the scene in a not-so-typical manner. The scene in question is an interior of some loft. The project required a draft render to be done quickly. Problem was only the architectural walls were given. In cases like these, I'd go for the Ryan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com1tag:blogger.com,1999:blog-6124461357081230887.post-35155711861874839872007-06-01T17:10:00.002+08:002010-03-16T15:59:30.997+08:00Another Old School Technique For A New ViewThe job at hand was a "Courtyard scene" that featured a staircase and some bridge ways above. The 3D models were done earlier by my colleagues, and I only came in to do some revisions and re-light the scene.The image that I present here is my version. The client had a different thing in mind, that of which I thought was too "cluttered" in terms of visual composition. Although, the other image wasRyan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com1tag:blogger.com,1999:blog-6124461357081230887.post-90149869880573734472007-05-24T20:12:00.002+08:002010-03-16T16:10:03.600+08:00Ingenious Arrogance You Say?!Crazy, spectacular, ingenious, insane and daring. I'm referring to the designs some local Architects here in Singapore are coming up with nowadays. Putting aside the other high profile developments, it still amazes me that there are other developments out there (or to be launched) that just challenge the norm. Imagine... a high-rise development where you can park your car just next to your livingRyan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com0tag:blogger.com,1999:blog-6124461357081230887.post-6775551443537823312007-05-18T12:56:00.002+08:002010-03-16T16:03:47.207+08:00Building A City In A DayIt is written that God created the world in 7 days (Okay, technically 6 days, cause he took the day-off on the 7th). And then, one fine day I get the challenge of building a city in about the same time. Good thing is just going to be complete CGI! But alas, the forces of the "time gods" were against me. It's instances like these that make me wish I had Hiro Nakamura's powers of time-space Ryan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com1tag:blogger.com,1999:blog-6124461357081230887.post-82370979759818325122007-04-02T16:51:00.002+08:002010-03-16T16:07:46.686+08:00La Viva...Vivo City!It's more than mid-way thru the Fashion Festival here in Singapore. And it's almost half a year since I worked on something relating to this -- Vivo City (the background for the Vivo City ad posters).For that mentioned project, we had to work closely with the ad agency who already had conceptualized the look. It was also a different kind of visualization. We were given the freedom to create an Ryan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com3tag:blogger.com,1999:blog-6124461357081230887.post-21010468093880368152007-01-19T18:54:00.002+08:002010-03-16T16:11:03.810+08:00Moving without walking......it's either you gotta be running, in a car, or flying. In this case flying. As in a "fly-thru" (or walk-thru) animation.Initial brief of the project: The client wanted to see shots of various areas of the development. And it was suggested that we based it on the still (hi-res) images that we had given much earlier.I came in later as to help amend part of the 3D model, light-up and do texturingRyan G.http://www.blogger.com/profile/08513895352005303455noreply@blogger.com3