23.11.07

When A Night Shot Isn't Exactly Night

It's actually (supposedly) dusk. This project was done quite some time back. The design had been finalized, and we needed a "hero" shot that would show the buildings uniqueness in some way. I guess the Architect knew as well that the design was not much special from any other building, except that it had these "special" windows. So to emphasize on these, was to have it rendered as a night shot. Of course, the tricky part was to show the building's form as well, and as requested by the developer.

So to create the illusion of a night shot, 3d omni lights were thrown into the interior scene, while maintaining a considerable amount of GI to light the exterior. An overall grading of bluish tone and colour adjustment was done as to get the look i perceived was nice. To further enhance the effect, I had to pick a relatively complimenting sky and background as well.

In summary, I was trying to simulate a shot taken at dusk (via color correction as to get that "night" effect without losing too much details), and at the same time creating silhouettes as to frame the building.

Tech Notes:
Modeled with 3D Max 7.0
Rendered with Vray
Post-Processed in Photoshop CS

3 comments:

celes said...

great ambience.. you surely achieved that dusk effect while retaining the design details..especially the forms of the windows.

some of the interiors are a bit overbright though, i'd suggest toning down the lights slightly. but this is a minor thing. it could be my monitor too.

keep those renders coming!

Ryan G. said...

good note on the interiors...
agree, 'twas a "quick" solution to light up as much interior space with only a very few omni lights. (or could have adjusted the attenuation further as well).

Ideally, i guess it would have been better to gradually light out the areas with more lights with lower intensties and adjusting the attenuations...etc.

hock said...

can add some stars to the sky.