3.9.09

Badly Taken Photo

It's been ages since I've posted something here. Well, it's been a hectic year atwork, and some of my stuff seemed so 'typical'

It's kinda ironic, Photographers would at some instances remove "nuisances" and imperfections in their photos, while CG Artists would do otherwise.


Well, I'd also like to share a breakdown of this image. After some scrutiny, one can see the "mis-matches" ...taking away the magic. lol. Oh well...but my intent is to share some of techniques used herein.

This was actually post-processed from an earlier project. My intent was to turn an already rendered & post-processed perspective to a "photo-real" image. When I color-graded the CGi, it still just didn't look "correct". I gradually searched for images to cut-&-paste. So basically, these photo elements, (some of which were actually nice taken), was then adjusted to make it look "badly taken" as well. Once all elements were framed and in place, an overall color adjustment was done. Working on 2K resactually...then re-sized as such.

Summary of techniques that i used:
- slightly tilted horizon
- lens blurring
- lens correction + color fringing (to simulate camera aberration)
- color desaturation, with reference to other point-n-shoot digital photos that were "badly exposed"
- motion blurring (very slight)
- "familiar" composition -- typical to those street photographs at the corners
; somewhat breaking the rule's of composition which some random laymen wouldn't be aware of when taking photos.