21.7.16

Dipping Into Octane

In the age of fast ("affordable") GPUs, real-time rendering has become more viable as well. One Such is Octane render. Having heard from a long time friend, and seeing the numerous works out there made in Octane made me keen on trying it out.

Am truly impressed, and see the possibilities of generating high-end quality renders at possibly less time compared to my usual Vray.

My first renders, dabbling in Octane in a day - demo mode on a GTX 970 card:
These exterior day render took about 6-11mins at 1000x600 resolution

This part took about 20 minutes. I guess when it comes to glass, transparency - cranking up the depth will take it's toll on Octane path tracing. Depending on the levels of transparency you want to achieve, render times can stretch as well.


In-camera-render FX...camera blurring and flares
 Quick light set-up with HDRI...(about 2+ mins render)

Well, that's all for now. Soon to come..and better, as soon as I get hold of the full version.






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