5.10.07

Simplified (A different approach to lighting)

Okay, so it's been ages since I've had any updates here. Lotsa..lotsa stuff "cooking."
Anyway, I'd like to present a recent work wherein I approached the lighting of the scene in a not-so-typical manner. The scene in question is an interior of some loft. The project required a draft render to be done quickly. Problem was only the architectural walls were given. In cases like these, I'd go for the "minimalist" approach. Minimalist not only in terms of the look, but also the way of setting up a "nice" scene.

First, the 3d model has to be strategically built (as only can be seen), so that a couple of camera angles can be set-up to show spaciousness. Then, it had to be furnished so that it the client would be able to relate to the scale of the space and picture composition (don't assume people can easily imagine things in an empty room even). Finally, it had to lit-up as to clearly show some mood or effect.

The first few steps are typical to most 3D artists. However, the method of using a Vray light sphere is not usual to probably most. This, as I'd think is like really having a sun (instead of the Vray Sun, or Direct-light or numerous vray light planes). The tricky part would be positioning it as if it were an huge Omni light. And this would also affect the way the shadows would turn out.

The final process, would be the enhancing of the image in Photoshop. To create different moods with different light positions and settings (although not difficult) can be simplified further by just sticking to one light position. To create the illusion of different times of the day, adjustments to colour filters would do the "trick."

Render settings, and light position / set-up are the same for the above images in different cameras. Notice that the shadows are the same, I simply "added" different colours and background to have a slightly different effect.

  • Tech Notes:
  • Modeled with 3DS Max v8.0
  • Rendered with Vray, Ambient Occlusion via Vray plugin
  • Post processed in Photoshop

1.6.07

Another Old School Technique For A New View

The job at hand was a "Courtyard scene" that featured a staircase and some bridge ways above. The 3D models were done earlier by my colleagues, and I only came in to do some revisions and re-light the scene.

The image that I present here is my version. The client had a different thing in mind, that of which I thought was too "cluttered" in terms of visual composition. Although, the other image was nice, I decided to keep it simple and rely more on "hard-scaping" and focus on the Architecture, rather than showcasing the usage of space this time.



Click on above image to see the Breakdown of Scene.
Another more detailed & similar technique can be found here.


Tech Notes:
Modeled with 3DS Max v8.0
Rendered with mostly Vray
Ambient Occlusion pass was rendered with Mental Ray
Post processed in Photoshop

24.5.07

Ingenious Arrogance You Say?!

Crazy, spectacular, ingenious, insane and daring. I'm referring to the designs some local Architects here in Singapore are coming up with nowadays. Putting aside the other high profile developments, it still amazes me that there are other developments out there (or to be launched) that just challenge the norm.

Imagine... a high-rise development where you can park your car just next to your living room. Well, I guess it's meant for those filthy rich folks who just don't only want to own a classy place and some fancy car, but who also wants to show it at the same time.

And that's where you really put into context the answer to this question ,"why?"

Their answer: "...simply because we can!"

And so as for this image, I was just messing around with a last minute job I had to work on. I came in at the "lighting stage" only. The client wanted to have some focus on the car being smacked right next to the living area (as intended as well by the Architect). My solution, was to make the lighting at the car brighter of all areas. With the limited time as well, I had to cut down the reflections and minimize glossiness levels so it would render like "now."

This is not the final image the client requested. It's just my interpretation, a quick-wit of some sort as to come up with an Ad and Tag line for a rather "incomplete" render. Not only for fun....
but simply because...I can.



Tech Notes:

With all the initial high reflections, the image took ages to render. So reflection depth was cut way too low to 3.
I would have rendered in passes, but it would take me longer than required still. The drawback was almost no reflection for the car at the ceiling which is supposed to be a mirror. Other elements get reflected sharply while the car doesn't. (I have yet figure out why). Blurring was done in Photoshop, via Radial blurred and comped with the sharp image.